Fix your collision system
Some potential, but your collision system seems a tad off. It is VERY hard to avoid missiles, since they seem to cause Snake to get all fire-balley even when they don't contact.
I finally took the time to obsessively play this... finally finished it with 10 lives intact... that took way to long :)
Long live Fulp and Paladin!!!
I was enjoying it. Froze at level three while fighting "Big Guy", in the middle of a rolling uppercut.
Chickity China the Chinese Chicken
The game overall is fun (though insane mode is nigh impossible...I barely got through to the hull the first 10 times i did it), but it lacks the real feeling of being the "base". The fact that you can only fire one gun at a time is kind of sad (as compared to the crazy fire all over the place of normal shooters) and I wish fighters did something other than the little run they do. I'd love to see an Inverse Shoot'em up 2, that really makes you feel like the enemy base, in all its glory.
I feel young again!
That was an Amazing experience. Takes me back to the original days of Sonic, and Sonic 2, with the funky music, the classic enemies, and none of the "super battle moves of death" or gadgets and widgets or offending storyline of the "new" sonic games. Your recreation is superb, and deserves alot of merit. Here's just hoping SEGA doesn't file suit. Cheers!
Fun, but suffers
The game itself is very entertaining to play, but it suffers from "tank syndrome", that is, the RTS Tank Swarm maneuver. In almost any scenario, I found the easiest way to win was to simply construct 3 military foundations and 1 business center. Then pump out tanks and econ upgrades. Of course, in Multiplayer, anyone who builds 3 military foundations will soon be assaulted by a bomber, but in the SP version the PC is never on the defensive (except for the defense gun)
I'd reccomend making the other weapons more important, perhaps creating better missile systems for example, or having a real balance system (tanks beat infantry, grenadiers beat tanks, infantry beats grenadiers) and a number balance (20 infantry should be able to kill 1 sniper). Also, some air to ground units would be nice for players who don't build defense turrets.
That was just great (if not with an INCREDIBLY steep learning curve) I love the music too. :)
Hmm. So now we have these extra codes... Do I have to start keeping a notepad between games or will data be re-revealed so to speak.
Still, beautifully done. That big clawed-tentacled-trawl monster thing was a pain, but once I figured out what to shoot first it was intuitive. I can't wait for chapter 3 :)
I would love to see this made into a full length game. In fact, if something like this were made into a low price game, I'd probably buy in (imagine multiplayer :) )
About the demo itself, what's this Daemon character you talked about? I've played over and over and haven't found him. Secondly, the strength differences make the game unbareable until you learn which units are most effective against the others. And finally, it would be nice for the next upgrade to feature selectable team members. Nice work !
Rip off of Alien hominid
This is a horrible side scrolling game. Basically you go around "vaporiseing" defenseless guys with their hands in their pockets.
There's no meat on the game, no catchy graphics, no gameplay, and the only storyline is "time is up!" Please. Please don't ever make a game like this again. Focus your talents into something else...like pottery. It's funedutainment.
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